Showing 31 - 40 of 193 results for Software Product Lines
This 1999 report provides guidelines for an organization that is developing a CONOPS document.
This 2003 report characterizes the status of measurement associated with the operation of a software product line, suggests a small set of measures to support its management, and provides guidance for those establishing measurement activities within a software product line.
This report synthesizes the 1998 product line workshop presentations and discussions that described selected product line practices and identified barriers and enablers to achieving these practices within the DoD.
This case study describes the Naval Undersea Warfare Center's (NWUC) efforts to sustain and support the evolution of RangeWare, a software product line asset base used to test range operations.
This 2004 report introduces a variant of the Factory Pattern called the Adoption Factory pattern that provides a generic roadmap to guide a manageable, phased product line adoption strategy.
This report documents NUWC's approach for measurement by describing the Goal-Driven Software Measurement approach and providing early results of the measurement program.
This report describes the architecture reconstruction process that was followed when the SEI performed architecture reconstructions on three small automotive motor systems.
The Arcade Game Maker product line is an example product line created to support learning about and experimenting with software product lines in the classroom.
This 1996 report introduces an approach that will help managers make resource allocation decisions.
Presented at the SEI Army Software Product Line Workshop, February 12, 2009.