Showing 11 - 20 of 226 results for Software Product Lines
This 2005 report summarizes the discussions from a 2005 PLP workshop in which participants shared DoD product line practices, experiences, and issues and discussed ways in which specific product line practices are accomplished within the DoD.
This 2000 report provides background information to inform other reports in an SEI-published series of reports designed to provide concise and usable information about product line acquisition practices.
This report synthesizes the workshop presentations and discussions, which described product line practices and analyzed issues in the areas of software engineering, technical management, and organizational management.
This 2003 document summarizes the presentations and discussions from the Fifth Department of Defense (DoD) Product Line Practice Workshop, held in August 2002.
This 2004 report summarizes the presentations and discussions from the Sixth Department of Defense (DoD) Product Line Practice Workshop in September 2003.
This report synthesizes the workshop presentations and discussions from the Fifth Software Engineering Institute Product Line Practice Workshop, held in December 2000.
The focus of this 2003 technical report is how evolutionary changes affect the various types of assets in a software product line.
This 2001 report describes the approach a DoD organization used to develop alternative acquisition strategies and analyzes the pros and cons of each.
This report describes the architecture reconstruction process that was followed when the SEI performed architecture reconstructions on three small automotive motor systems.
The Arcade Game Maker product line is an example product line created to support learning about and experimenting with software product lines in the classroom.