Showing 1 - 10 of 123 results for software architecture inmeta:gsataxonomyoutput~Software Product Lines
Mike Phillips and Harry Levinson examine the intersection of three themes that emerged during the SEI’s work with one government program: product line practices, software sustainment, and public-private partnerships.
This report describes the architecture reconstruction process that was followed when the SEI performed architecture reconstructions on three small automotive motor systems.
This document describes the activities and practices in which an organization must be competent before it can benefit from fielding a product line of software systems.
This 2008 presentation was delivered by Jörg Bartholdt, Bernd Franke, C. Schwanninger, and Michael Stal of Siemens AG.
Peter Feiler discusses the cost savings (26.1 percent) realized when using the System Architecture Virtual Integration approach on the development of software-reliant systems for aircraft.
This collection includes two decades of SEI work on software product lines.
This report offers a case study of organizations that have adopted a software product line approach for developing a family of software-intensive systems.
The Arcade Game Maker product line is an example product line created to support learning about and experimenting with software product lines in the classroom.
This 2003 technical note describes an ATAM evaluation of the software architecture for an avionics system developed for the Technology Applications Program Office (TAPO) of the U.S. Army Special Operations Command Office.
This brochure describes the benefits of and requirements for taking the Software Product Lines course.