Showing 1 - 10 of 14 results for Publish Year - 2009 Software Product Lines
This report is a synthesis of the presentations and discussions that took place during the 2009 U.S. Army Software Product Line Workshop.
The Arcade Game Maker product line is an example product line created to support learning about and experimenting with software product lines in the classroom.
Presented at the SEI Army Software Product Line Workshop, February 12, 2009.
This page contains the slides from the “Army Software Product Line Workshop,” which was hosted by Linda M. Northrop of the Software Engineering Institute (SEI) in February 2009.
Presented at the SEI Army Software Product Line Workshop, February 12, 2009
This 2009 report describes a technique for formulating the production strategy of a production system.
This talk shares the results of a study on ULS systems, documented in the book Ultra-Large-Scale Systems: The Software Challenge of the Future, as well as recent work in that area.
In this 2009 webinar, Felix Bachmann discusses how using the Architecture Tradeoff Analysis Method (ATAM) can help identify risks early in a product's life cycle.
A presentation by Don Snelgrove of BAE Systems on the Diamond Software Product Family® Product Centered Organization (PCO), presented February 12, 2009.
An acquisition strategy is of great importance to those organizations that primarily acquire rather than develop.