Service orientation can reduce integration cost and enhance agility in response to changing situations. However, it has not been widely applied to support mobile users in ad hoc, wireless computing environments, which are common in tactical military situations. Such environments are impoverished in terms of computational (CPU and memory), energy (battery), and network (bandwidth) resources.
The goal of this work was to determine the feasibility of using off-the-shelf service-oriented architecture (SOA) technologies and smartphones in military tactical environments and to understand the tradeoffs that are necessary to implement a service-orientation solution in such an environment. An Android-based prototype was built to evaluate the tradeoffs between performance, security, and interoperability. The prototype is a situational-awareness display that receives track and video data from UAVs and other tactical assets using a SOAP-over-UDP web service. In this presentation, I will discuss the architectural tradeoffs and engineering decisions used to implement the solution.
This presentation was given at SATURN 2011 in Burlingame, CA.